18 lines
722 B
Markdown
18 lines
722 B
Markdown
# RLDoom
|
|
A Windows-focused id Tech 1 client made with raylib.
|
|
|
|
## Why a new client?
|
|
I hate ZDoom. And any time anyone says "Let's deathmatch on Doom!", you betcha they're talking about going on a ZDoom derivative like Zandronum. But at the same time, the official clients, the DOS one excepted, suck too. So why not just make a new one.
|
|
|
|
## Why Windows-focused?
|
|
DirectPlay seems fun.
|
|
|
|
## Does this port aim to be accurate to the original game?
|
|
Hell no. In gameplay, perhaps. I'll try to make movements and collisions as accurate as I can. For the rest, I am going with either competitivity, fun, or scalability.
|
|
|
|
## What works:
|
|
- Loading WADs
|
|
- Loading patches(Doom picture format)
|
|
- Loading colormaps
|
|
- Loading playpals
|